World of warships crosshair mod1/11/2024 ![]() Standard camouflage will be transparent, and your mod applied to the ship model will be visible.īecause it has to be a conscious choice of the person who sets any camo mods.īy selecting this option, the person will eventually not display all the other standard types of camouflage, although the bonuses will work Installing a mod that removes the display of standard camouflage will eventually do the following: In order to prevent this from happening, there is an option in the selection of modifications: Estimating the target ships speed of course falls on you and you would use things like the angle of the smoke leaving its stacks and the targets situation and what he could be doing in that instant (are they turning and bleeding speed etc).The example you give is a consequence of the fact that the person installs your mod and any other standard camouflage.Īs a result, first your mod is drawn, which you draw on the ship itself, and on top of it the standard camouflage already selected by the user is drawn. If the ship is moving at 30 knots then you go to 7.5 since the ship is moving at 1.5 times what the sight is calibrated for. ![]() If the ship is moving at 40 knots (ie a destroyer) then you double the lead to the 10 second tic mark (actually more like 9 since DD's move at 35-ish) since the ship is moving at or close to double what the sight is calibrated for. So a ship that is moving perfectly perpendicular to your gunsight (giving you their full broadside) with a shell flight time of 5 seconds according to your gunsight data and at a speed of 20 knots puts the target on the #5 tic. ![]() ![]() And that the sight is calibrated for a ship moving at 20 knots. Havent watched the video yet, maybe will do so this weekend.īut i thought that with dynamic each tic represents a second. ![]()
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